Computer Tower
A six-metre tower children can climb into as a data packet and slide out as output.
Curriculum activities: - Computer Tower: physical input/output (PDF)
Giant Keyboard
Jump on it. Learn to spell your name! Practice shortcuts.
Curriculum activities: - Asphalt Code: movement-as-instruction (PDF)
Binary Abacus
Move beads to build numbers in powers of two. Learn place value with your whole body.
Curriculum activities: - Binary Abacus: counting with powers of two (PDF)
Rotating Mobile Phone
Encourages group play. Perform a victory dance on a phone screen.
Curriculum activities: - Programmer Says: conditionals and debugging (PDF)
Flowchart Hopscotch
If you're happy today, jump here. If not, jump there. Kids invent rules, play robots, and naturally engage with sequence, selection, and iteration.
Curriculum activities: - Asphalt Code: giant flowchart pathing (PDF) - Programmer Says: decision logic in motion (PDF)
Computer Hut
A chalkboard screen for collaborative work.
Curriculum activities: - Asphalt Code: plan, test, and revise programs (PDF) - Virus Tag: discuss digital safety through role-play (PDF)